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Cyber Emotional

Experimental 3D film
Personal Project


The internet has become the most popular way for people to connect and express emotions. However, online communication lacks physical movement and anonymity, making it difficult to determine the genuineness of emotions expressed. People can hide behind online personas, avoiding responsibility for their actions, leading to feelings of loneliness even when surrounded by others online. I used a first-person game perspective to immerse the audience in the experience of playing a cyber relationship game, taking them through three typical stages of a cyber relationship. The story was told using various visual and auditory methods, including pop-ups, Siri suggestions, audio calls, and bot speaking.

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