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The Great Roboracle

AR Interactive Game Filter

Team Project


We live in an era of information explosion. According to research, people spend more than 2.5 hours each day on their phones. Through the development of the Internet algorithm, the Internet company selects which information to show users based on information about them, and then the user’s social media bubble grows. Our perception of reality is shaped by the information we choose to consume, creating a digital dilemma. We're confined to seeing what aligns with our preferences, effectively seeing a reflection of ourselves. Our self-perceptions, thus formed, become what we cherish.


The aim of creating this AR game is to explore how information filtering and personal choices shape our thoughts, self-perception, and influence our interactions with the world and our perception of others.

I was in charge of all 3D graphics, AR and sound design.

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